I'm a self-taught creator, developer, and writer focused on building AI-driven game systems, recursive narrative engines, and modular design frameworks that push beyond conventional game development. No formal education, no industry backing—just raw execution and innovation.
I've designed strategic ecosystems, emergent playtesting tools, and adaptive balance engines that evolve with gameplay. My projects blend AI, procedural mechanics, and deep meta refinement, leading to systems like Chimera: Game Crucible, a playtesting framework that stress-tests mechanics, tracks meta evolution, and refines balance with automated precision.
What I Do
π Game Development β Tactical skirmish systems, roguelikes, and asymmetric strategy frameworks. π§ AI & Procedural Design β Automated balance tools, meta tracking engines, and adaptive scenario generators. π Writing & Worldbuilding β Expansive lore universes, codex structures, and recursive storytelling tools.
Every project is built for scalability, depth, and uncompromising creativity—if the industry wonβt innovate, I will.
π Now launching: Chimera: Game Crucible, an AI-driven playtesting and balance tool available here on itch.io—perfect for developers refining their mechanics with real meta insights.